Hey!
Thanks for checking this out.
Let me tell you a little bit about myself. I’ve been working in the videogame industry for more than 18 years. Video games are an amazing form of art, and when working conditions match you get to work on the most amazing and creative environment and meet extraordinary people.
At this moment I'm working as Senior Technical Artist and VFX Artist at Blockade Games
https://blockade.games/
I work on their main game in development, NEONDISTRICT https://www.neondistrict.io/
a Cyberpunk turn based fighting RPG.
My job consists mostly in animation of characters and backgrounds, VFX creation, Shader creation, Art optimization and art integration.
A little bit of my background.
I started as an artist for a mobile game development company in 2001. I worked there producing art for small video games, and other apps, way before the smartphone era. A few years later I joined Sabarasa Ent. team, an Argentinian videogame development company, as a 3D artist. During my time there I did a lot of art for games like F.E.A.R. XP, F.E.A.R. Perseus Mandate, Section 8. After the end of those contracts, I started working as a Producer for two Nintendo Wii titles.
I also draw an write stories and comic style . You can follow me on Instagram if you want to check some of that or get in touch.
https://www.instagram.com/di.mat_/
In 2009 I moved on and founded Quarantine Interactive, http://quarantineinteractive.com/
a small game development company, and CG art outsourcing. I worked for the past 5 years as a freelance artist and developing my own indie games. We are a small studio developing 3D art for clients like 3000AD Inc. for whom we’ve made tons of models for their ambitious Line of Defense, currently in open beta stage.
My most personal project. NoseBound. Is my game in production that I keep developing every time I can.
Here's the website if you want to check that out and wish list the game on steam.
http://www.nosebound.com/
( I made all character artworks, story writing, some backgrounds, some animation, cut-scene creation, all art integration, sound, gameplay programming, and game design.)
Drop me a line, tell me about your project!
Cheers!