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Diego Martinez
Diego Martinez
Video Game Artist - Indie Game Developer - Writer
Buenos Aires, Argentina

Summary

Hey!
Thanks for checking this out.
Let me tell you a little bit about myself. I’ve been working in the videogame industry for more than 18 years. Video games are an amazing form of art, and when working conditions match you get to work on the most amazing and creative environment and meet extraordinary people.

At this moment I'm working as Senior Technical Artist and VFX Artist at Blockade Games
https://blockade.games/
I work on their main game in development, NEONDISTRICT https://www.neondistrict.io/
a Cyberpunk turn based fighting RPG.
My job consists mostly in animation of characters and backgrounds, VFX creation, Shader creation, Art optimization and art integration.

A little bit of my background.
I started as an artist for a mobile game development company in 2001. I worked there producing art for small video games, and other apps, way before the smartphone era. A few years later I joined Sabarasa Ent. team, an Argentinian videogame development company, as a 3D artist. During my time there I did a lot of art for games like F.E.A.R. XP, F.E.A.R. Perseus Mandate, Section 8. After the end of those contracts, I started working as a Producer for two Nintendo Wii titles.

I also draw an write stories and comic style . You can follow me on Instagram if you want to check some of that or get in touch.
https://www.instagram.com/di.mat_/

In 2009 I moved on and founded Quarantine Interactive, http://quarantineinteractive.com/
a small game development company, and CG art outsourcing. I worked for the past 5 years as a freelance artist and developing my own indie games. We are a small studio developing 3D art for clients like 3000AD Inc. for whom we’ve made tons of models for their ambitious Line of Defense, currently in open beta stage.

My most personal project. NoseBound. Is my game in production that I keep developing every time I can.
Here's the website if you want to check that out and wish list the game on steam.
http://www.nosebound.com/
( I made all character artworks, story writing, some backgrounds, some animation, cut-scene creation, all art integration, sound, gameplay programming, and game design.)

Drop me a line, tell me about your project!
Cheers!

Skills

Concept ArtConcept Design3D AnimationCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingLow-poly ModelingRiggingTexturingUV MappingCharacter DesignCharacter AnimationCreature DesignHigh-poly ModelingLevel DesignVehicle ModelingPBR TexturingPhysically Based Renderinglevel

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Keyshot
Keyshot
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite
Unfold 3D
Unfold 3D
Premiere
Premiere
Construct 2
Construct 2

Reel

Productions

    • Video Game
      Section 8
    • Year
      2010
    • Role
      Junior modeler
    • Company
      Sabarasa Ent.
    • Video Game
      F.E.A.R. Perseus Mandate
    • Year
      2007
    • Role
      Game Artist
    • Company
      Sabarasa Ent.
    • Video Game
      F.E.A.R.
    • Year
      2007
    • Role
      Game Artist
    • Company
      Sabarasa Ent.
    • Video Game
      Line of Defense
    • Year
      2013
    • Role
      3d artist
    • Company
      3000AD