Diego M. Martinez
Diego M. Martinez
C.E.O. - Videogame Artist & Developer - Writer
Buenos Aires, Argentina

Summary

Quarantine Interactive
https://quarantineinteractive.com/

Hey there!
Thanks for stopping by my portfolio. I'm Diego M. Martinez, and I've been immersed in the video game industry for over 20 years. To me, video games are one of the most incredible forms of art and storytelling. When the right creative environment aligns with great teamwork, the possibilities are limitless—you get to create amazing worlds, collaborate with extraordinary people, and push artistic boundaries.

Current Role:
I am the CEO and Principal Artist at Quarantine Interactive, where I lead our talented team in developing engaging video games and providing top-notch art and animation services for the entertainment industry.​

A Bit of My Journey:
I began my career as a 3D artist for a mobile game development company in 2001, back when smartphones weren't even a thing. I then joined Sabarasa Entertainment, where I contributed to well-known titles like F.E.A.R. XP, F.E.A.R. Perseus Mandate, and Section 8. My role evolved over time, and I had the opportunity to step into production roles, including working as a Producer on two Nintendo Wii titles.

In 2009, I founded Quarantine Interactive, a small indie studio where I not only lead 3D art outsourcing projects but also develop our own indie games. We've collaborated with clients like 3000AD Inc., creating numerous 3D assets for their ambitious Line of Defense.​

NoseBound – A Passion Project:
One of my most personal and cherished projects is NoseBound, a serialized Point & Click adventure game. After years of dedication, I'm thrilled to announce that NoseBound was officially released on December 9, 2024. This game is a labor of love, combining elements of film noir and paranormal mysteries. You can explore the world of NoseBound and experience the story firsthand by visiting our Steam page:​

👉 https://store.steampowered.com/app/340020/NoseBound/

If you’re into comics and storytelling, I also draw and write. Feel free to follow me on Instagram for more of my artwork and stories:

📷 Instagram - https://www.instagram.com/quarantine.interactive/

Whether you're here to explore my work, collaborate on a project, or just to say hi, feel free to drop me a line. I’m always excited to connect with fellow creatives and game developers.

Cheers!

Diego M. Martinez
CEO - Principal Artist
Quarantine Interactive
https://quarantineinteractive.com/

Resume PDF

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Skills

Concept ArtConcept Design3D AnimationCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingLow-poly ModelingRiggingTexturingUV MappingCharacter DesignCharacter AnimationCreature DesignHigh-poly ModelingLevel DesignVehicle ModelingPBR TexturingPhysically Based Renderinglevel

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Keyshot
Keyshot
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite
Unfold 3D
Unfold 3D
Premiere
Premiere
Construct 2
Construct 2

Reel

Productions

    • Video Game
      NoseBound
    • Year
      2024
    • Role
      Game Designer, Director, Principal Artist, Writer, Gameplay programmer.
    • Company
      Quarantine Interactive
    • Video Game
      Section 8
    • Year
      2010
    • Role
      Junior modeler
    • Company
      Sabarasa Ent.
    • Video Game
      F.E.A.R. Perseus Mandate
    • Year
      2007
    • Role
      Game Artist
    • Company
      Sabarasa Ent.
    • Video Game
      F.E.A.R.
    • Year
      2007
    • Role
      Game Artist
    • Company
      Sabarasa Ent.
    • Video Game
      Line of Defense
    • Year
      2013
    • Role
      3d artist
    • Company
      3000AD